Wednesday, 2 August 2017

Clerical Errors in The 41st Millennium

Commander Farg Woolstrop was uneasy, he had received orders to advance and engage all armed forces within the grassy plains of the agri world Hemmerdale as a suspected enemy invasion was thought to be imminent. Advancing in good order using flanking fast attack vehicles with his support assets to the fore he felt confident his detachment would prove a deterent to any would be aggressors. Suddenly a force of  Adeptus Sorritas emerged out of the gloom and engaged his command and he was forced to return fire......

Monday, 17 July 2017

More Deathworld Gribblies & Some Astra Militarum to Wipe Them Out

The Leadpile Receeds!

Finished some more models, mainly due to my renewed interest in 40K. Before I unveil my galaxy defeating forces here are a couple of long termers from my 'get it painted sometime' painted table.

Naked Mutated Fox Chick

This model is so Oldhammer! Back when I had access to loose lead from Games Workshop every now and then I would order a couple of kilos of lead (associated plastics were free), one day I bought this freaky little minx. A werefox of all things. Having never seen one in any of my games, I presume it's a DnD critter. Probably tricky and slightly sexual. Not sure what I will be able to use it as, but some sort of alien menace I'd imagine.

I'm pert and weird.

Tuesday, 11 July 2017

The Battle Of Lernin Kerv

Prologue

Barely had the incursion of xenos been thwarted on Killa La Neck, when another call went out to reinforce Lernin Kerv, another inhabited planet in the Cyavunnh system. The garrison there were attacked by a strike force of xenos, bearing the same brood markings as those that attacked  here. Djemtri 'two guns' Vlashvilli company commander of the Krablokistan 47th knew what was coming. A series of shuttles up to the main orbital transports sent the Imperial Guard regiment back into the fray against the dreaded Tyranid threat.


So round two of my continuing series of battles against Hive Fleet Stuart began barely a week after our first one here. Barely any change to my list except for an Adeptus Ministorum priest was sacked and a platoon commander was hired. Will ignoring the spiritual needs of my soldiers make a difference? Only time, and this blog, will tell.

Tuesday, 4 July 2017

40K 8th Edition! Two 1000 Point Batreps.

Two Xenos Invasion in One Evening

Greetings. As I so often do, a bandwagon rolled into town, and I leapt upon it. That bandwagon was the new 40K and as there are dozens (in not billions) of blog posts about the new game I will jump fairly quickly into the games and draw some conclusions afterwards. As the title suggests, we (myself, Aaron & Stuart) arranged to have a couple of games. As we'd all seen the leaked army lists forces were mustered and 3 1000 point armies assembled round Stuart's abode. Two armies were filthy xenos (Stuart's Tyranids and Aarons Tau) whilst the Imperium of man was represented by my Imperial Guard. I say Imperial Guard as I'm not totally on board with this Astra Militarum malarkey. Not yet anyway.

The Krablokistan 47th

There is something very exciting about writing an army list for a game system you know but has been totally overhauled and to be honest my army was just what I had painted (from 3rd edition 40K). So whether it was to play well or not remains to be seen. Here is what I brought;

HQ; Company Commander, Primaris Psyker,
Troops; 4 Infantry Squads with 2 meltaguns, a plasmagun, 2 missile launchers and a heavy bolter.
Elites; Commisar, Astropath, Preacher, flamer special weapon squad and ratlings.
Fast Attack; Bane Wolf
Heavy Support; Leman Russ with plasma cannons, battlecannon lascannon and storm bolter. Autocannon heavy weapon team and mortar heavy weapon team.
Dedicated Transport; A Chimera to carry an infantry squad.
So that's what I have painted to an ok (1995ish) standard.

The Krablokistan 47th regiment is what I'm calling them, if long term survival happens to my force they may even get insignia and shit. the fact that models have goblin green bases really shows their age! The planet that these battles are set on are Killa La Neck in the Cyavunnh system, a generally peaceful agri world with a few sporadically situated urban areas.

The Battle Against The Tau 

The Krablokistan 47th were put on high alert when some medium sized herbivore herders reported a small scale firefight in the eastern R'Yak plains (Stuart & Aaron had a game before I got there). Duly warned Company Commander Djmetri 'two guns' Vlashvilli mobilised his troops to meet whatever threat had landed on his doorstep. It turned out to be a small force of Tau do gooders, the Jehovah's Witnesses of the 41st Millenium selling copies of the Tidewall magazines and talking to everybody about 'the Greater Good'. Vlashvilli was having none of it and battle was joined.

My forces were deployed thusly. The plan was to scoot round with both the chimera and Bane Wolf  delivering hot flaming death on the Tau whilst theremains of the force moves up and engages the remains. Simple yet elegant?

Aaron's force were deployed like so, sorry about the blurry picture. Aaron is also a talented and prolific painter so I envisage these will all be painted by Wednesday week.
We set up according to the new shiny rulebook and placed objective counters (perhaps 6 on a 4' x 4' table is too much) then started deploying. Aaron finished 1st so I had the advantage of placing my Leman Russ ready to deal death at his tank asap. I then placed my ratlings nice and close to the Etherial as I thought he might prove and irritation (spoiler alert; he would). I then rolled to see if I could seize initiative and I did, which was nice. The opening salvos damaged the tank killed a couple of scouts and sniped 2 wounds from the Ethereal.

Form an orderly line towards the blue faced xenos, men. No running just calmly walking to their guns.
Then Aaron started shooting back and many a brave guardsman died to unpleasant alien technology. The Leman Russ took a fair bit of attention but the Tau struggled to wound it and when it did I managed to roll a 6 to save from the -3 save weapon (whatever that was). the ratlings were badly shot up this turn and the remaining one or two scarpered in true ratling fashion.  The deep striking Crisis Suit blokes landed in the bottom right of the picture below wiping out my mortars who were having their first ever outing for Krablokistan.
Turn 1s casualties, yes a single Tau model.

Shortly before the sneaky Tau ambushed my brave weapons teams.
My second turn was more effective than the first. The Bane Wolf dead a quick 180૦ turn and whizzed back to spray the Tau with some noxious liquid. The Chimera's crew passengers got out and the Chimera went be with the Ethereal, or more likely torch his ass. Mainly due to his trait of giving  strange alien rerolls at inconvenient times. My Leman Russ won the tank battle seeing it's Tau counterpart get wrecked, and it then obligingly blew up destroying the drone next to it and damaging the big gunned thing beside it. My shooting at the Tau infantry wasn't overly successful, but a combination of Bane Wolf, infantry squad and heavy weapon squad blew away the crisis suits round the back. 

The Tau deadpool after turn 2.
The Imperium's 2nd or 3rd finest. 
Advancing like a flock of snails, the guard are inexorable!
The Tau general had the ability to move 20" and still fire so this is what he did, blasting a good few guardsmen in the process. The Leman Russ was still living it's charmed life with a lot of stuff hitting it but little damage being done. The Chimera was taken down to 2 wounds so was little more threat than a toddler with a nerf gun. More guardsmen died, but not in huge numbers.


I suppose at this point some mention should be made of the tactical objective cards. We were using them but not basing many decisions on them. I could have made a play for this objective late in the game I think I did get it, but when the fog of war comes down it's hard to tell.

Your mission, should you accept it, is to keep the filthy alien mitts off the Thumb Of The Emperor. Whilst all the time using extreme prejudice. 


Your mission should you accept it, is to skulk in a building all game and protect some crates. What? Oh you have, well done chaps.
The latter stages of the game involved the Tau general dying, some more guardsmen getting it, the Leman Russ finally taking out the other Tau big gunned thing and the 3 wheeled Chimera start torching the Ethereal and his honour guard. It was at this stage that Aaron conceded. My first game of the new 40K and I thoroughly enjoyed it. Some mention should be made of some quite freakish luck especially with regard to the Leman Russ saving throws, it made more saves then I usually do in an entire game. Makes me want to field many, many more.

Diagonal Shenanigans Against The Hive 

Barely had I caught my breath against the shooty Tau then I had to re deploy against the opposite of Tau - Tyranids. Stuart is a long time 'nid player and was pleased to find the new 40k had made all his favourite units worth taking again. Stuart tried the diagonal deployment zone for shits and giggles and I found that it doesn't suit my tanks in a 4' x 4' table as I had both my Chimera and Leman Russ backed up to the table edge. In fact a lot of my force wasn't overly keen on advancing so there was a healthy dose of distance between my army and the filthy xenos. The only unit even a little bit forward was my ratlings directly opposite the tyrant. The first picture below shows initial deployment, with Stu's Haruspex (or a big shovelly clawed crab thing) being minded by some Termagants, 2 units of Genestealers, a Brood Lord and flying Hive Tyrant.


You can see the Thumb Of The Emperor in the central area of the battlefield. This is undoubtedly what the Tyranids came for.
Sadly, after all the setting up and whatnot, I failed to roll a six for seizing the initiative. A pity, as an extra round of shooting goes a long way against Tyranids. Stuart's forces advanced like Billy-O and much to my annoyance the Stealers on the left got some big advance moves. The Leman Russ got The Horrored by the Hive Tyrant. Very little shooting on the 'nid side. Then it was my turn, some extreme cowardice on the part of the Chimera driver left it stock still by the table edge. The Leman Russ did the same although it had the excuse of having big guns that needed peace and tranquility to fire (damn that Horror ). In fact the only things I moved was the special weapons squad with their 3 flamers, and my favouritest thing of the evening the Bane Wolf. It trundled forward taking 4 wounds off the Haruspex with it's horribly lethal chem cannon. The Imperial Guard shooting was rather effective as it managed to whittle the central stealer unit down to 2 or 3 and damage the other one (getting under 10 so they lost an extra attack. The ratlings plinked off a wound or 2 from the cowering Hive Tyrant. All in all a decent 1st turn.

The Tyranids advanced up and shit got real. The Stealer unit got into combat, to make matters worse it was the fully laden Chimera, a 10 man squad of troopers sat on their hands awaiting the inevitable ripping open of the doors then swift clawwy death. The ratlings were assaulted by the Brood Lord and the Hive Tyrant assaulted one of my infantry squads. Stuart also proved very sneaky by charging both the flamer squad and the Bane wolf soaking up any overwatch shots before the Haruspex mounted it. Overwatch failed to wipe out the Termagants but a lucky krak missile took the big bad Hive Tyrant down to 2 wounds! The combat phase saw all the ratlings get eaten, the Bane Wolf got badly damaged and the special weapons squad did reasonably well for themselves. The stealers pretty much bounced off the Chimera and amazingly the sergeant of the unit battling the Hive Tyrant wounded him!

In my turn orders were given to the autocannons to bring it down! to target the Haruspex and first rank fire second rank fire! was issued to the unit backing away from the Haruspex. My Psyker took a couple of wounds from the Haruspex with a Smite . A veritable fusilade of plasma and missiles and mortars homed in on the the big crab monster getting him down to 2 or 3 wounds. The Leman Russ poured all its shots into the Brood Lord causing a few wounds. Once again, the Genestealers barely scratched the Chimera and the squad inside probably started some nervous whistling. The last 'stealer in the central unit survived despite my best attempts to kill him. My brave guardsmen fighting the tyrant took a bit of a kicking but bravely battled on.

I think this pic was taken at the end of turn 2. Behind the uppermost building is an Astropath, Commander, Priest Commisar and Primaris Psyker. Talk about all your ineffectual eggs in one basket!
The last turn saw some more guardsmen murdered in combat, the stealers failed to do significant damage on the Chimera and both the Brood Lord and Haruspex were taken down. The Termagaunts and single stealers were facing annihilation and the Hive Tyrant was sitting on 1 wound in combat with 2 fearless soldiers. He conceded and the guardsmen in the Chimera got to fight another day.

Conclusions


  • Seizing the initiative is a valid tactic.
  • Rolling 6's for saving throws and overwatch is also a valid tactic.
  • Lucky krak missiles are cool.
  • A wounded Hive tyrant isn't all that!
I suppose being a little less flippant, the new 40K is a streamlined version of it's predecessor that I will take a bit of time to learn properly. If nothing else it has jumped a lot of Imperial Guard models up onto my painting table so that can only be a good thing (for them). Another couple of games may see me start using tactics (!!) but I can't guarantee it. One thing that I'm certain of is the special orders that a commanding officer give are very useful. In fact all the single heroic characters (Commisars, Priests, Psykers) are all very useful. I just have to refine how I deploy and position them. What I am particularly pleased with is how important the lowly footslogger can be in these games.

Thanks for reading.

Sunday, 2 July 2017

An Ork, Alien Proctologist, Chaos Thug, and Other Miscellaneous Models

New Camera, New Models

Hello again. Just a quick update of some finished (and some 98% finished) models. The new 40K is high on my agenda but I've finished some Necromunda/Inquisimunda type models. I have recently purchased a new camera so my experimenting with them could lead to some varied results. On with the show.

The Rusty Ork

This an  old space Ork Freebooter from the dawn of time. A Bad Mek or something like that. He was coming up to his 18th birthday on the painting table so I took pity on him and this is the result. I'm not ecstatic about his skin tone but as I'm not really a big Ork painting it'll do.

Ork Bad Mek Lost Gubbinz

 


Monday, 29 May 2017

Mutant Protesters & Assorted Underhive Scum


Some More Progress!

I'm back with some freshly painted models for viewing! Some have been lurking about from  before this blogs inception (and even predate this millinium) and others are more recent additions to the Continental Drift Painting fold. As an experiment, I painted up my Necromunda bulkheads and placed a piece of lino to make the background a bit prettier, but you can be the judge of whether I managed to pull it off!

Mutant Civil Rights Protestor

As it is fitting with the UK general election going on at the moment I have luckily finished my mutant protester. A three eyed, semi scaled critter that will probably be more of a bystander than an actual combatant. Still the banner can count as a club, and I'm sure it's not too big a stretch to assume he has a side arm hidden away somewhere in the flea ridden pile of moldy rags that count for his out fit. For those interested, it's an old skaven plague monk body with Saurus arms and a scratch built face.


Equal Pay For Muties!

Thursday, 18 May 2017

My Shopping List in the Grim Darkness of the Far Future!

Having made a bit of cash via PayPal I'm eager to piss it away, but reluctant to at the same time. My reluctance is mainly because of the disgustingly huge pile of lead/plastic that inhabits my loft. So I think I will put together a post made up of stuff I want to buy but I can only get them if I paint something up beforehand. First up is this little beauty from Reaper miniatures; Doctor Totenkrantz, and absolute babe of a model (if you're into rotten old half dead mutant naked guys). I see him as being a rather tasty bad guy for my Inquisimunda games.



From Moonraker Miniatures comes some more Spacelords models, space craft crew. General standing around in the way types who will either aid or hinder good honest folk or get in the way of slavering maniacs (an end up as interesting costume jewelry for them). There are quite a few very nice models from that site and the prices are very reasonable too.

Pilot, cigar smoker, equipment carrier, doctor, poser and gawper.
Next up are some novelty items from Black Cat Bases firstly an old decrepit Bag Lady aided and abetted by her diseased cats. Either an undercover agent of the Imperium or a Slaaneshi cult leader who likes it dirty, you decide! 


Smelly Mable.

I also very much like this cat man holding an empty tray. A bit of magnetising and he can hold a severed head, esoteric weapons or a bunch of grapes. I see him as the snooty servant of some intergalactic crime kingpin, but for now he is just a dream........

Cuddles the butler.
Also from Black Cat Bases (there really is a massive range) are  Smoggers, a small alien race that look a bit moleish and can be seen painted up on  The Tales From The Maelstrom blog. The is around 20 different Smogger models and if I ever manage to wend my way through the many hundreds of unpainted 40K figures, a warband and scenario would be on the cards. I like the models very much, thick robes and rodent like teeth, ideal for representing Hrud in my semi regular games of Inquisimunda.

Proper Old School - Goblin Green Bases!
They also come with heavy weapons, so a small Imperial Guard vs the peace loving alien inhabitants of an idyllic planet is very much doable too! A one sided war of extermination seems like a laugh!

Rocket Launchers out for the lads!

From Lancer Miniatures come these techno apes, definitely not Jokaero. Nice sculpts and if I ever get round to enacting some of the old Rogue Trader scenarios, the one with Jokaero ravaging and imperial settlement for parts, these models seem to be excellent proxies rather than buying 7 or 8 of the single GW model.
Bracelets and strange shaped tools.
About to consider flinging faeces no doubt.

More bracelets, metal ones this time.
Blind Beggar Miniatures are where the next few bits I like are to be found. I have funded a couple of their kickstarters and I do like the models simplicity, as much as I like Games Workshop's highly detailed models with pouches, holsters and such coming out of the wazoos, it's nice to paint up a figure who isn't all filigree and lace, overlaid with ropes, chains and skulls. The first picture are Dune Tribesmen who are denizens of Blind Beggar's own setting Farport, I think. Anyway there is a passing resemblance to star Wars Sandpeople and for that reason they are on my 'to do' list.

Sandy cracks I bet.
Another Blind beggar treat is some multi species special force group also from Farport. Nice uncomplicated models, that may be purchased once the new 40K comes out and the fluff concedes that xenos and humans can get along and work together. Failing that this squad is a mercenary band who lives and works in some of the remoter parts of the galaxy.


The picture below has some cultists that - if ever I go the road of pulp gaming - would make a rather nifty collection of adversaries. as it stands now they can be chaos cultists without any leanings towards a particular deity. I really like the leader on the throne.


So that is part of my never ending list of things I wants to buy. With the new 40K supposedly around the corner and me ordering the Shadow War : Armageddon rulebook, my list is subject to change at a whim, the main reason I made this post was so that I didn't forget about Doctor Totenkrantz. So it will be interesting to see if any or all of these items remain unbought for the rest of the year.

Anyway thanks for reading.

Wednesday, 3 May 2017

A Very Bloody Rescue Mission

The Problem with Rescue Missions

Following on from my previous game against Pat and Vinny, I captured a member of The Greater Profit, now, in my experience rescue missions are seldom played, as the mission itself is quite unlike an average game, with all that skulking around and not shouting and firing off your weapons and that. Also I found a lot of the time it was far easier to pay the hey-I-just-found-your-ganger money, as a lot of leaders see tax free non deductible ransom as a way of keeping Throne Geld out of the grubby mitts of their wastrel fighters. In my experience I also found captures seemed to come in groups of two or more with many times both warbands capturing an opponent. I myself, don't suit the rescue mission as I'm far too keen to go in guns blazing then failing to rescue my fighter and totally cocking up the attempt. In any case, Pat decided to rescue Ashict an autopistol wielding human ganger with a WS of 4. Just the sort of thug the Inquisition want down the mines so they can't do any harm. 

My initial deployment, in the centre of the board,Ashict is proudly dsplayed standing on a crate. Clumsey stands guard next to him, Greylocks to the right on a gantry, Hellion to the right of him and Mr Bom, the new recruit stands in the bottom right of the table wedged in such a way he can only move left and right.

Tactical Considerations For Guard Duty

Pat rolled for his raiding party and got a 6, so he took his leader, his heavy, plus four other capable fighters. I rolled up 4 guards which was not too bad. So I picked Clumsey (-1 to hit should come in handy for bad guys shooting at him), Hellion, as 2 wounds are also handy, Greylocks as he is pretty much expendable and Mr Bom as I was hoping to drop some hallucinogen grenades of some Tau. Something else I did was employ a hired gun. I went for a Crazy Doc as they have possibly the most horrible special rules in the post game sequence - the ability to transplant a serious injury from one of your fighters to a captured one! This could turn out very unpleasant for Ashict, shellshock, old battle wound and partially deafened were some of the choices on the menu, if his gang didn't come up trumps for him. So I rolled up his stats and he got +2 WS (up to 5), killer rep and nerves of steel. I gave him a bionic arm too so that if he did get into combat, damage would be done! He would be part of the reserve force as a combat monster such as that shouldn't be wasted.

Farbio Bole (who looks uncannily like Fabius Bile) stands next to a pile of skulls he found.

The Game

Pat rolled for his deployment table edge and he got the east edge. After much deliberation he bunched up his gang in the north eastern corner in the picture above. 

A picture taken from the Eastern table edge, as it gets all four guards in the picture. 

Pat's furtive rescue squad.
Now for the next 6 or 7 turns Pat skirted around my sentries, I managed to roll very badly in my spotting distance roll for those turns, in fact only once did I roll a 5 the whole hide and seek section of the game. The upshot was for another 5 or 6 turns the enemy climbed slowly up the only building that looked down on their prisoner.
Clumsey was facing the right way but couldn't see past the sticky buns in his hands presumably.

Some top class sentryism.

Meanwhile down on the ground.

Some time later.

Two of Pat's fighters are under the walkway, otherwise Greylocks would run over to the crate and shout "40-40, I see Xenos!".


More clandestine movement.

Sneaky Tau.

On Por'O s orders hell was unleashed.
At this point Pat unloaded on the three guards next to the prisoner, all three were taken down. Hellion and Greylocks both fell off their gantries too, and worse yet Hellion took a high impact hit (I can now see the value of catfall skill). Perhaps it's my own fault for putting an I 2 ganger up 9" above the unforgiving ground. With that the alarm was raised. As Pat had three levels to climb before he could get to Ashict I had enough time to get some reinforcements on. Unfortunately they all seemed to want to come on the most awkward edge so there followed a mad dash to the other side of the table to cut them off.
Run like the clappers, lads!

Pat's sneaky Tau have to travel two thirds of the table to escape now!
The picture below is the last one I took for a while, due to excitement and/or frustration. Excitement mainly due to some of Pat's fighters getting taken out and frustration because I forgot to move a Scummer who had a great chance of sniping at Tau gang leaders and such, but unfortunately I neglected to move either into cover or shooting line of sight and Pat subsequently put him out of his misery. Other non photographed happenings was Jenna Pursuivant finally doing something in a game and taking out an enemy fighter. My bad doc Farbio Bole ripping several enemies up (despite being fleshwounded) and Derric burning himself again with his rather dangerous plasma gun.

The prisoner is shortly about to be freed?
As the game went on it proved to be a real game of attrition I couldn't bottle it, (voluntarily or otherwise) and Pat's group could only bottle it after 50% casualties (so with a gang of 6 +1 for the rescued Ashict, he had to lose 4 before he could scarper). What I could have done was give Pat a free pass after I lost a certain number of gangers to minimise further losses by letting him go but as is often my wont I decided he'd have to pay in duffed up Tau if he wanted a win. So the game went on until I had lost five gang members and Pat lost the magic ganger number four. He subsequently bottled it. Yay, team Pursuivant!

Farbio Bole, mad doc and shitkicker-out-of lays some serious boot into the aliens and alien lovers.

The Tau heavy weapon bloke is about to be put to sleep.

A Pyhrric Victory?

So the game ended and it was time to pay the butcher's bill. With 9 gangers facing injury rolls it could have been pretty horrific. I got an old battle wound, arm injury, head injury, bitter emnity and a full recovery. The arm injury was a pain as it was on Hellion and she needs good arms to beat people up with her swords. Clumsey McFearsome took the head injury, this was bad as I like sending him up ahead of everyone else and his Ld of 6 won't help if he gets the stupidity result and his piss poor combat ability means combat for him could prove fatal as well....Jenna finally got a Ld increase so there is a better chance of my gang staying around in future.
Pat's injuries were also exciting, he rolled a dead which was rerolled due to his medic to mucho damage, he also got a bitter emnity, old battle wound and full recovery. All in all, I think we both got off very lightly. One thing I will say for Rescue Mission, it can be deadly for a gang if the player is reluctant (or unable to bottle it), I also had another ganger down at the end of the game so I could have been in worse shape! No wonder a lot of people just pay ransoms.......

My Post Rescue Mission Shopping List

After the game I got to thinking what would make another rescue attempt much more unattractive for any would be intereferer with Imperial Justice. So, with that in mind - when funds and fit gangers permit - first on my list are some screamers, a cheap and cheerful way of sounding the alarm before a veritable bucket load of bullets shoot the crap out of any poor unfortunates on sentry duty. A bio scanner is also quite useful but more expensive with the added problem of who to give it to. Also high on my shopping list is a bionic arm for Hellion, a ST2 model with the skill juggernaut isn't going to ignore many hits at all. A juve to stand in front of Bangs too. I also want to keep hold of Farbio Bole as he got MVP for the game. In any case it was a challenging game and enjoyable, just next time I may have a few more tricks up my sleeve!

Thanks for reading. 

Thursday, 13 April 2017

A Warlike Rogue's Big Weekend (Part II)

Inquisimunda : The Wrath Of Pat


Following on from my last post; A Warlike Rogue's Big Weekend (Part I) here is the story of the game that followed. Barely had the post game sequence been completed, when I had to ready myself once more for war! Pat arrived from his abode with 3 large containers of terrain and we set up the very picturesque battlefield below to see who was top dog. The gang's involved were Jenna's Jokers my Inquisition Cell, The Family Of The Hidden Path, Vinny's Tzeentchian Chaos Cult and The Greater Profit, Pat's Xenos Rogue Trader warband.

The field of battle

Wednesday, 5 April 2017

A Warlike Rogues Big Weekend (Part I)

Inquisimunda Tourism

Greetings. Even though I made a mental promise not to write any more batreps until I have a lot more scenery done, here comes another batrep. In this instance, there are extenuating circumstances. Vinny, once a regular sparring partner in all things gamey moved down to Cork about a year ago effectively ceasing our rivalry. Then a few months back he mentioned coming back up to sunny Cavan for a weekend and then as is my normal modus operandi,  forgot all about it. Two weeks ago I was reminded by Pat and some hasty garage tidying up was done. Vinny arrived and a couple of games were played, here is the story of the first game;

Friday, 10 February 2017

A Pile of Skulls (But Not For Khorne's Throne)

More Sci Fi Bystanders

In January I decided to try to complete some of my Genestealer Cult Force, consequently I finished some of my Sci Fi civilians and personalities that have nothing to do with Genestealers. Oh well, that's nothing new. So on with the show;

Blinged Up Bloke

Here's the first one, a Moonraker Miniatures civilian from the Space Lords range. He can be used as a bloke going about his law abiding business, or other nefarious stuff. I do like the strut of this model, like he's pretty cocky about his lot in the Grim Darkness Of The 41st Millennium. This is partly why I gave him blue boots, two fingers at the Administratum or Ecclesiarchy, or even Adeptus Sanitorium. 

Give him a floppy hat and it's a futuristic Huggy Bear.

Thursday, 26 January 2017

Rebellionfest - Genestealer Cult Vs The Alpha Legion

A Disturbance In The Force


Welcome! Today I'm writing up a 40K battle report, first game in about 4 years I reckon. There are a few reasons for this, I was recently very much in an Inquisimunda, Bloodbowl, Kings Of War place and generally not in a 40K one. Also most of the members in my gaming group are in less of a 40K place. I had recently had a moment of weakness and bought the Genestealer codex and had a hankering to consign an Imperial planet or two to almost certain Tyranid destruction by means of rebelling again the authorities and setting up a big psychic beacon that says 'Get It Here!' in Tyranidese.

So my opponent for the game is Phil, 40K and Warmahordes aficionado. I told him I was going to play 'stealers and he decided that the Alpha Legion, with their sneaky tricks and enhanced reserves rules the game would probably have a lot of units returning to the table a fair bit. One of the cool rules for Phil's Alpha Legion army is any Cultist units destroyed get put into reserves on a 4+. Or as Phil says "nobody out revolts the Alpha Legion!".

Phil had the terrain set up in a nice manner with all sorts of wrecked vehicles, spacecraft and other Imperial architecture. We roll for table deployment etc and we were to play using the narrow sides for deployment. It was the first time I had played this in a non fantasy setting so it would be a learning game for me.

Saturday, 14 January 2017

The Search For Shpock

Magus Excreedius was annoyed. Two insignificant humans were unwittingly hindering his plans. Preacher Quisley Tiburculosis was a popular religious speaker who would be of great benefit to the cult if he could be 'persuaded' to preach what Excreedius wanted him to say. And Jocksie Shpock was the quartermaster for the massive manufactorium of Hive of Septus, one that produced weaponry for the Imperial Guard, bringing him into the fold would make any armed insurrection far easier. As luck would have both humans were due to be in the same part of the Hive at the same same, so killing two Ptera Squirrels with one stone would be easy. Two of the less disturbing Brood Brothers were set on survailance duty as luck would have it both targets were in buildings barely a 100 metres from each other. The warband was assembled and final instructions were given. Just as the his cult was ready to strike  another armed group entered the fray! These seemed to be a mixture of Tau and humans, whatever their motives they must not be allowed to steal the cults prey!


Space, The Final Frontier


The table before models got put on it.
Hot on the heels of my last stunning defeat, here's another attempt at victory! A game of Inquisimunda verses the ever wily Pat. My Genestealer warband AKA The Venerable Family of Father Olifarch take on Pat's Rogue Trader group called The Greater Profit. They had a bit of argy bargy against my Inquisition Cell a few weeks back. After my previous game Raiders Of The Lost Monolith, a game with Necrons and an actual point. I wanted to play another game without resorting to the ones in the Necromunda rulebook.