Friday 17 February 2012

The Bushwakkers

Here is my most successful gang, the Bushwakkers. They got to be very powerful but I never had a 'retirement game' for them, so it is entirely possible that I may take them out for a massive tear up in the future.



The Bushwakkers

The Bushwakkers are an Orlock gang that were outlawed and despite the loss of income thrived. Their arch rivals were a Van Saar gang called The Psi Judges, they were the ones to get them outlawed, and this act caused a long feud which exists today. One of the main reasons for The bushwakkers success is they are an incredibly 'shooty' gang,with many members able to pick off enemy fighters in the most difficult conditions. The other reason is they once looted an archeotech hoard belonging to the Van Saars. This led to some rather extravagant purchases, an autocannon and a heavy bolter and two heavies to carry them. I think they would be best used now as 'bogeymen' as they are perfectly capable of taking on large gangs and reducing them to small ones in a few turns. Anyway here they are.........

F.O.C.

F.O.C. joined the gang as a juve whilst they were still "legal" and has risen in the ranks to become the gang leader. He is quite inexperinced for a leader but is a fearsome shot with his trusty plasma gun. F.O.C. has no intention of buying off their guild price as he is having too much sucess as an outlaw. He may well change his mind if things go sour.






F.O.C.
M WS BS S T W I A LD
4 2 6 3 3 2 3 1 9
Skills: Dive.
Injuries: None.
Equipment: Plasma Gun with Infra Red Sight, Choke Grenades and a Respirator, Knife.
Cost:170 Exp:109

 

 

G.W. Monkfist

G.W. Monkfist is the most experienced member of the gang, and in all probability the deadliest. As deadly a shot as F.O.C. and the best hand to hand fighter, Monkfist is one of the most dangerous outlaws in the badzones. Armed to the teeth, it's a lucky fighter that encounters him and comes out unscathed.

G.W. Monkfist
M WS BS S T W I A LD
4 5 6 4 4 2 3 2 7

Skills: Crack Shot, Fast Shot, Killer Reputation, Nerves Of Steel.
Injuries: Head Wound.
Equipment: Lasgun with Hotshot Power Pack, Plasma Grenades, Choke Grenades and a Respirator, Knife.
Cost: 145 Exp: 285.

 

 

Jerome Gratis

Jerome joined the gang around the same time as F.O.C. and they are great drinking buddies. Another fine shot, Jerome is often seen sniping alongside Monkfist. He has seen plenty of death and has recently been getting a lot of trouble from an old wound that incapacitates him regularly.


Jerome Gratis
M WS BS S T W I A LD
4 3 5 3 3 2 5 1 6


Skills: Catfall, Fastshot.
Injuries: Old battle Wound.
Equipment: Lasgun, Plasma Pistol, Knife.
Cost: 90 Exp: 98.

 

 

Limpy The Loser

Poor old Limpy has a bullet in his leg that causes him constant pain which makes him surly and arguementative. He is called the Loser as he is a terrible gambler. He was, until recently the nearest thing to a heavy in the gang due to his expertise in maintaining his weapons. Both resilient and a great shot, Limpy has found his place in the gang, near the back letting those less sensible to fight the other gangers.


Limpy The Loser
WS BS S T W I A LD
3 4 5 3 3 2 3 1 6

Skills: Feint, Rapid Fire- Lasgun, Step Aside, Weaponsmith.
Injuries: Leg Wound (left).
Equipment: Lasgun, Stub Gun, Knife.
Cost: 60 Exp: 132.

 

 

Hagar Snipe

Snipe is another ganger who started as juve and worked his way up the pecking order. Another incredible marksman, he has been known to shoot the cap off of a bottle of wildsnake from 70 metres. He is the only gang member with some medical expertise, and due to the nature of the Bushwakkers, he is seldom idle. Hagar is an incredibly versatile ganger and his impressive skills are a testament to that. All in all Hagar Snipe is the ideal ganger, capable of most tasks his leader sets him.


Hagar Snipe
WS BS S T W I A LD
4 3 6 4 3 2 3 1 6


Skills: Hipshooting, Killer Rep, Marksman, Medic, Nerves Of Steel, Rapid Fire-Shotgun, Step Aside, True Grit.
Injuries: Horrible Scars.
Equipment: Shotgun with Hotshot, Manstopper and Bolt Ammo, Knife.
Cost: 85 Exp: 233.


 

"Death Or Glory" Roari

Roari is one of the original members of the Bushwakkers, and a bit of a close combat specialist. Partly because is his skilled in the application of physical violence and partly because he is blind in one eye Roari is just better suited to slugging it out with other angry young men. He is ambidexterous and has been carrying around a pair of old stub guns since he started out and seems loath to exchange them for something more accurate. Until he does, he seems doomed to end up fighting hand to hand with enemy gangers until he meets a superior fighter.


"Death Or Glory" Roari
M WS BS S T W I A LD
4 4 2 4 4 2 5 1 8


Skills: Counterattack, Crack Shot, Gunfighter, Parry.
Injuries: Blind in Right Eye.
Equipment: 2x Stub Guns with Dum Dum Ammo and a Silencer, Knife.
Cost: 90 Exp: 201.

 

Zeno

Zeno is a new recruit for the ganger with some fancy weaponry. He was hired as back up for Roari with the hope that he will pick up a few tricks from the master.


Zeno
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7


Skills: None.
Injuries: None.
Equipment: Bolt Pistol, Knife and Sword.
Cost: 80 Exp: 21.

 

"Big" Brett Corleone

"Big" Brett is a dependable gang fighter who is gradually becoming a very dangerous fighter. Armed with his trusty shotgun he is often found to the forefront of most gang fights, where enemy gangers soon find out he is a very capable scrapper. He can be a bit twitchy but he is still useful to have in the wastes.

Big Brett Corleone
M WS BS S T W I A LD
4 4 3 3 3 1 3 2 7


Skills: Parry, Rapid Fire - Shotgun.
Injuries: Shellshock.
Equipment: Shotgun With Manstopper Rounds, Stub Gun, Knife.
Cost: 60 Exp:66.

 

Jertzy Bollofsky

Another long term ganger, Jertzy has the scars to prove it! Armed with a pair of battered laspistols Jertzy is one of the gangs point men. That is when is old battle wound allows it of course.

Jertsy Bollofsky 
M WS BS S T W I A LD
4 4 3 3 3 1 3 1 7


Skills: Counter Attack, Rapid Fire- Laspistol, Step Aside.
Injuries: Impressive Scars, Old Battle Wound.
Equipment: 2x Laspistols, Knife.
Cost: 77 Exp: 42.

 

Gumby The Mass

Gumby was a heavy without a heavy weapon when he joined the 'wakkers. With impeccable timing, he was one gang fight in when they looted an archeotech hoard. Subsequently a shiny new heavy bolter was procured and now Gumby wants nothing more than to put it to use!


Gumby The Mass
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7


Skills: None.
Injuries: None.
Equipment: Heavy Bolter, Shotgun, Knife.
Cost: 260 Exp: 70.

 

Body Bag

Body Bag is a juve with a lot to prove, he joined at the same time as Gumby, but without the reputation, hence the poor weaponry. His name is a joke based on the survival rate of previous juves, but he is hoping that will be more to do with the casualties he will inflict.
Time will tell.....
Body Bag
M WS BS S T W I A LD
4 2 2 4 3 1 3 1 6
Skills: None.
Injuries: None.
Equipment: Stub Gun, Knife.
Cost: 35 Exp: 6.

 

Bad Gary

Gary joined the gang as the second heavy and has yet to establish himself. Armed with a massive autocannon, he should soon be racking up the casualties.
Bad Gary
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Skills: None
Injuries: None.
Equipment: Autocannon, Laspistol, Knife.
Cost: 375 Exp: 61.

 


Victim

Victim is the latest recruit to the gang and his name is another cruel joke. He is yet to fight for the gang and when he does he is expecting to hurl himself bravely to the fore. The unfortunate thing is, he may not be around for long if he does.


Victim
M WS BS S T W I A LD
4 2 2 3 3 1 3 1 6
Skills: None.
Injuries: None.
Equipment: Stub Gun, Knife.
Cost: 35 Exp: 0.

 

Territories

The Bushwakkers have only one territory, a settlement called Sheet Creek, which they guard jealously. They also have a slaught dealer called Jakks, who gives them some extra go for their juves!

Stash

The stash contains 275 crdits, a flamer and 3 doses of slaught.

Guild Price

The 'wakkers guild price is currently 331 credits, but F.O.C. has vowed to get it to a thousand!

Gang rating

The gang's rating is currently a very healthy 2794. As you can see the Bushwakkers are a very powerful gang with plenty of disposable cash to improve further. I think the next thing for them to do is take out an Enforcers Precinct House or make a break for it off world. Whatever they do do, I'm sure it'll be with a bang!


2 comments:

Lead Legion said...

Thats one hell of a mighty gang. I'd hate to find myself going up against them.

Jason F said...

Yea they are! They may have to take on the local crime kingpin or make a break for it off world.